Super well made game! Ive seen games that don't even compete with this made by groups so there fact this was all done just by yourself is amazing, good job! The first time I played it, it had me on the edge of my seat the entire time waiting for scares that never happened! Had almost no problems with the game but the fist time I played it the zombie didn't die, and in the video I made could barely even hit it. Other than that, awesome game and I can't wait for a full version! Hope you enjoy the video!
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I think you should work on making the zombie animations and behavior more threatening. When I came to the first zombie I was a little bit spooked but almost kind of chuckled seeing his reactions to getting shot seemed so goofy to me.
an amazing game but why i have to paid!
Love this game.. It really keeps you on edge throughout... Feels a bit like Outlast.. Looking forward to seeing the developments you make
I honestly think this game cured my cold. It is that fun to play!
That may not make sense , but seriously you need to play this game. Or at least watch me suck at it. Considering this is the work of a solo developer, I think it's really good. Well done mate.
Not a bad demo, the story could use more depth, but the atmosphere was really nice!
I really liked the demo so far a few bugs, but overall a great game with a killer atmosphere. I hope to play the game when it launches fully. Check out my video to see it for youreself.
I liked the design, but I did find it to be very generic among most unity style games. Some diversity and changing up the props would go a long way in making it stand out. I have no idea how I missed the zombie boy until I turned around, that seemed like a great accidental scare as when I was John Wolfe play it afterwards he was clearly visable but it was definitely one of the more frightening moments.
Some things I had problems with in Exiles: I had some trouble figuring out how to unlock doors with key cards since you have to swipe the key card and then open the door whereas in many other games you just swipe the key card and the door opens automatically. I figured it out, though, so it's not entirely necessary that it be streamlined.
After picking up the bedroom key, I absolutely could not figure out where to go.
Some things I liked about Exiles: There are genuine stretches of dread that are caused primarily by level design. There is a section where there are two floors. I avoided going down the bottom floor (because it's scary!!), so I instead did everything there was to do on the first floor until there was nothing left and I had to go down stairs. That had me flustered.
The way the visuals are shaded makes the game look like it's made of clay or velvet. That's great! It makes Exiles look fairly unique among the plethora of horror games that go for photo-realism. The blurring and lighting effects also look fantastic! The scary strings that kick in when the zombie boy appears made the whole encounter even more stressful.
P.S. there's a bug at the end of the video that you should absolutely keep in the game.
Made a video
Really? Only you're working on this game, well dang. For what the game is it is a pretty darn good start to it. The quality is nice and the weapons aren't to bad as well. Might wanna work on the weapons a little though but rather then that it's pretty good so far! Can't wait to see what you can turn this into.
This game has a lot of potential. Had some awkward moments, but I had a gfreat time nonetheless!
Boy am I excited to see more development completed on this game.
For a start, as a one man project, you have a very solid demo. The visuals of the game and the atmosphere that you have already established are very well done. However, I did run into a few bugs (which were shown in the video pinned below). One instance in particular, the first monster encounter I had with one of the patients in the housing area after entering the elevator, the patient ran at me and my machete just did not seem to hit him when I was standing merely two inches away from him.
Other than that, I had a blast during the thirty minutes I had with the game.
There's a lot of promise with Exiles.
While the game play is missing the world design is pretty great. The sound design is on point. I look forward to seeing how this project evolves over time. I'd strongly suggest focusing on writing a strong story before working on more level design.
This game was pretty awesome for a demo! i cant wait till it comes out with a full version!
This game was pretty good for a demo. Looking forward to seeing how this game turns out!
Hi! It was fun playing "Exiles". I never expected, it was a demo. I thought it was a full version of the game. Keep making more! Thanks!
Nice game with good graphics and a good atmosphere. There were some jump scares but the only thing that I hated was that I couldn't kill that zombie boy thing LOL took me 1000 tries to kill him XD
Really nice game. Not alot of in your face jumpscares. "combat" is alittle strange, but it's better then just hiding. goodjob.
This game was really scary and fun to play great job! :D
Hey there, I found this to be a good start for your game. I don't think there is a flashlight here so I would like to see one added. I think I missed an object when I was getting the gun I noticed it in the corner of my screen during editing, was that a flashlight?
So right off the bat I noticed this game had a lot of work put into the visuals. The atmosphere was fantastic and I loved all of the effects and all that Jazz. The only issue with that was how hard it ran on the PC. It'd be awesome to have some sort of graphics options for this game for lower end PCs. The ambiance was pretty spooky! The sounds got me pretty often and I definitely didn't want to go down a certain hallway. The mechanics and inventory things were awesome! Very smooth usage of inventory. I'm pretty sure I noticed stock models but I honestly don't care much about that, the feel of the game definitely made up for it. I loved this! Definitely better than a lot of indie horrors out there. Thanks for making this!
Hi there, I just recently played through the demo. I found the atmosphere of the game to be quite tense, especially in the tight corridors. Visual wise the game looks nice, it makes good use of lighting and some fog effects that really help to make the environments appear creepier than they already are.
There are however a few issues I had with it. I'll preface this by saying that I know you're developing this game alone, and that this is just a demo of what's to come, but I'm not going to let that stop me from being critical about the game.
The story, where is it? Why am I in this place and why should I care? Just some vague indication of what's going would have been better than nothing. My next issue comes from the gun we're given, I don't have an issue with giving the player a weapon early on, my issue arises when the gun does absolutely nothing to the enemy. I fired all 28 bullets at the lone enemy in the game and it appears to have done nothing at all, it's as if I was slapping it with a wet noodle. There was also a point where the enemy just stopped attacking me all together and stood there doing nothing.
At the end of the day there's a few things done right here, the game looks good, plays well and keeps you on your toes. However, there's also plenty of room for improvement. In its' current state it feels hollow. You have this creepy, atmospheric environment with not much happening in it and no story to connect what does occur together. There's also the fact that the only enemy in the game is insanely hard to kill, it made for some pretty funny situations but was honestly more frustrating than it needed to be.
I don't know what you have planned for this game, only you know that. I'm basing everything I have said on what's presented in front of me and I honestly found the game to be pretty lukewarm. I don't say these things out of spite, but in hopes that one day, you can turn a mediocre game into a great one.
I hope you don't mind but I made a short let's play video of the game for my channel.
I find this game impressive considering that it's only one person that's making the game. The asylum/mansion area reminds me of Outlast/RE7. Great atmosphere and weapon placement to hike up tension. So there's that. I only wished I could control which slot my gun and machete went into.
pretty cool game liked it a lot and cant wait for more!! you should make the zombie a little more easier to kill it took to much to kill him other then that awesome game!!
Love what you've created, a healthy blend of spooks and scares with an injection of funny to boot!
WELL I THINK I KILLED HER.. | Exiles
really really enjoyed this! very freaky with the zombie woman thing! the graphics along with the atmosphere were superb! really good job on creating this!
Lone Developer or not, I encourage taking your time and trying to get used to making levels and characters yourself and using as little of free assets as possible - that would be my biggest quarrel with this game
Overall, color me pretty impressed. For a unity game it looks pretty damn good and the lighting and fog are fantastic. The level design really shines in the later level but is somewhat bland in the early areas. I'm not sure if one of my favorite parts was entirely intentional, given the early jumpscare and how quickly you get a weapon the tension of something happening had me on edge for so long. my biggest issue is that the weapons felt like I was swinging cardboard and the gun felt like an airsoft gun. So in short: awesome atmosohere, the body swap was awesome, level design was hit and miss, combat wasn't great. For an early buold, well done!
Short Game but i Played the Enjoy Game~
Loved the game. Make more game like this.
Amazingly fun and scary game!!!!
Excellent game for a lone developer, and possibly his first game? I can't wait for more of the game and more games from this guy! The atmosphere was near perfect, the key/puzzles were a nice addition and the creepy lady was intense, yet she looked familiar... and... WHY WONT SHE DIE??!!
Check out my video below for the full gameplay :)